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  • Kobblestone, The Journey Begins Yr 1995 Download Movie For Mac
    카테고리 없음 2020. 3. 22. 16:40

    In 1917, 15-year-old Ray Kroc lied about his age to join the Red Cross as an ambulance driver, but the war ended before he completed his training. He then worked as a piano player, a paper cup salesman and a Multimixer salesman.

    In 1954, he visited a restaurant in San Bernardino, California that had purchased several Multimixers. There he found a small but successful restaurant run by brothers Dick and Mac McDonald, and was stunned by the effectiveness of their operation. They produced a limited menu, concentrating on just a few items – burgers, fries and beverages – which allowed them to focus on quality and quick service. They were looking for a new franchising agent and Kroc saw an opportunity.

    In 1955, he founded McDonald’s System, Inc., a predecessor of the McDonald’s Corporation, and six years later bought the exclusive rights to the McDonald’s name and operating system. By 1958, McDonald’s had sold its 100 millionth hamburger. Right up until he died on January 14, 1984, Ray Kroc never stopped working for McDonald’s. His legacy continues to this day, providing McDonald’s customers with great tasting, affordable food; crew and franchisees with opportunities for growth; and suppliers with a shared commitment to provide the highest quality ingredients and products. From his passion for innovation and efficiency, to his relentless pursuit of quality, to his many charitable contributions, Ray Kroc’s legacy continues to be an inspirational and integral part of McDonald’s – today and into the future. Leaving McDonald's Web Site You are leaving the McDonald's Corporation web site for a site that is controlled by a third party, not affiliated with McDonald's.

    Journey

    The content and policies, including the privacy policy, on the site you are entering may vary from McDonald's viewpoints and policies. Please be sure to review the policies of every site you visit. McDonald's is not responsible for the opinions, policies, statements or practices of any other companies, such as those that may be expressed in the web site you are entering.

    Coming up with the list of the best video games ever made is not an easy feat. Honestly, the only thing everyone here at IGN loves more than games is the act of arguing about games. Which made putting together this list of the Top 100 Video Games of All Time such a daunting, but ultimately rewarding experience.

    There’s no limit to the amount of games that we’ve loved booting up and getting completely immersed in, but that doesn’t quite cut it for this list. For this, we had to figure out the best of the best. Which games were so far ahead of their time, so much pure fun, that they stand apart?

    Since we love games — and hate ourselves — we decided to answer this question once and for all. Inside these pages you’ll find our selections for the 100 best video games ever made. The primary criteria we considered when creating this list was simple: How much did this game impact us personally, as well as the industry as a whole, when it came out?

    This criteria meant weighing several instances where a sequel successfully iterated and improved upon an original that broke new ground back when it was originally released. As you can imagine, those discussions were a lot of fun. Games, like all art, are a product of the era in which they were created. So with that in mind, we put less emphasis on whether decades-old games can “hold up” against the modern AAA greats, and placed more importance on how incredible that gaming experience felt in its own era. After all, which is a greater achievement — a game that breaks significant new ground and feels a decade ahead of its time, or a game that comes out a generation later and finally manages to make some small improvements to the formula?

    A few other considerations:. All video games across all platforms were eligible, as long as they were released before December 31, 2017. We placed no specific emphasis on different editions or versions of a game, if it has appeared on multiple platforms. All entries must be a single video game — bundles or compilations are not eligible. (Sorry, Super Mario All-Stars and Orange Box).

    This list was formed from the collective opinions of everyone on IGN’s core content team. So here are our picks for the 100 Best Games of All Time.

    Marty Sliva There are few games I remember playing for the first time as vividly as Final Fantasy VII. After an opening cinematic that absolutely melted my brain, I watched slack-jawed as a soldier named Cloud and his Avalanche buddies leapt off a train and embarked on their grand adventure through Midgar and beyond. Sure, in retrospect, better RPGs came before it (Chrono Trigger), and better RPGs have come after it (Persona 5), but the depth in which FFVII resonated with me at the time was unparalleled. Growing up primarily on consoles, Final Fantasy VII showed me just how vast, sprawling, and emotional video game adventures could be. It’s a game filled with so many unforgettable firsts – taking off in the Highwind, encountering a massive and terrifying Weapon, and the heartbreak of losing a key party member permanently.

    There’s a reason why 20 years later, the announcement of the Final Fantasy VII Remake absolutely dominated that E3 – we’re counting the days until we get to return to Midgar. Jared Petty Galaga is the closest gaming has ever brought me to zen. I just sort of fall into a semi-conscious groove, and all the sweeping enemy formations, bonus stages, stolen fighters, and near-death experiences blend together into a cacophony of frenetic arcade action and then melt away into nirvanic bliss. I’ve played 40-minute games that felt like they lasted five, and once came very near to missing a redeye flight because I didn’t want to walk away from a hot Galaga streak in an airport arcade. You really do have to play Galaga on arcade hardware to get the full experience.

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    Something about the two-way joystick and that big red fire button, the unique tinny music and chipsounds bleeping through the old cabinet speakers, the softening effect of the CRT on the colorful, pixelated graphics, and the slightly rough feel of the control panel under your hands. They all come together to define the experience.

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    I’m not sure vertical shooters ever really got better after Galaga. Early games like Space Invaders and Galaxian were inventive but uniformly clunky. Galaga seemed to be programmed out of pure silk. The fluid, pixel-perfect control precision and exquisite balance it pioneered is ground deep into the DNA of all the other great shmups that arcade and console fans have since been privileged to enjoy. Brendan Graeber The greatest trick Blizzard ever pulled was convincing me I was good at real-time strategy games. More than just base-building and micromanagement, Warcraft II: Tides of Darkness spun a gripping story on the escalating war between human and orcs.

    Regardless of which side you rooted for, Warcraft II’s campaign fell into a perfect groove of pacing that built you up from a know-nothing strategist, and by the end of the campaign I felt like a supreme commander that was able to match wits with the AI. Each map was more than just a battlefield – it was a puzzle to be deciphered, and the first to explore the foreboding fog of war and use the environment to their advantage would be victorious. Aerial units and naval combat added new strategies to storming the strongholds of your enemies, which made me stop to consider upcoming battles in three dimensions. Of course, if all that wasn’t enough, I never got tired of clicking on units and critters until they either told me to stop poking them, or exploded in brilliant fashion. Tom Marks For many fledgling gamers, the hardest choice you ever had to make was whether to ford the river or float your wagon across – but either way would inevitably be the wrong one.

    The Oregon Trail was the first exposure to PC games many people had, played in childhood classrooms for decades and infecting generation after generation with a fascination for video games. It tricked both teachers into letting us play video games in the middle of class, and kids into doing something (vaguely) educational, though I’m not sure learning about dysentery really came in handy at age eight. But it inspired games as a whole as well, and continues to do so to this day. Games like 80 Days or the cleverly named Organ Trail are clearly riffs on The Oregon Trail’s choose your own adventure, branching paths style, but the idea of making meaningful (and often risky) choices on a one way journey that tells a story you get to shape can be felt in so many different games. The Oregon Trail didn’t invent this structure, but it’s hard not to appreciate the influence it has had on so many games, and gamers, that came after it.

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